![]() Fixed a few issues on some levels where players would be able to bypass large parts.Many issues where certain patrol spawn points would spawn enemies in plain sight have been resolved as well. Many levels have been updated to ensure that enemies, players, and bots are able to properly navigate all areas without getting stuck.Fixed an issue where Chaos patrols would turn and pursue players that were behind them.They will burn over time until they're extra crispy. ![]() ![]() There's a new visual effect for enemies on fire.Increased the reach of Chaos Savages' attacks to 2, up from 1.75.Both Chaos and Skaven will have glowing eyes in dark environments. Reworked some of the visual effects around glowing eyes.Bosses will now drop a Loot Die when defeated.Now, the Director will try to spawn Specials to slow down players who outrun Bosses. This lead to poor pacing when some players would run ahead. Previously, when a Boss entered play, most spawning of other enemies would stop. We've also made changes to how the AI Director works when players try to outrun a Boss. In this version, we've added additional respawn points just before the Boss Doors, to make sure that defeated players won't respawn behind a Boss Door. That is why the game features Boss Doors - green flames which cannot be passed until the Boss has been defeated. However, some of them are fairly easy to outpace. By design, Bosses - like Chaos Trolls and Rat Ogres, are meant as a challenge to the team, and need to be defeated.So on Legend, a Chaos Troll will reach the maximum health regeneration of 28 health per second, after not having been damaged for 6 seconds.The time it takes for the Chaos Troll to gain the maximum health regeneration is 12 seconds on Recruit, 10 seconds on Veteran, 8 seconds on Champions and 6 seconds on Legend.Max health regeneration per second is now 4 in Recruit, where it previously healed 0.5. Its health regenerated per second is now scaled over time - up to a cap, based on difficulty.The Chaos Troll's health passive regeneration has been changed so that it will regenerate increasingly more health the longer it avoids damage.The pause in its health regeneration, from taking damage, has been reduced to 2 seconds, down from 3 seconds.Increased to 1800, up from 1500 on Legend. Increased to 1200, up from 1000 on Champion. Increased to 900, up from 750 on Veteran. Its health has been increased on all difficulty settings to 570, up from 475 on Recruit.So we have reworked the the way the Chaos Troll's health regeneration works. We noticed that the previous change to the Chaos Troll, where damage would interrupt its health regeneration, made it a bit too easy.With this new system of unlocking weapon illusions, and applying them without consuming them - these have now been removed from your inventory, freeing up space. ![]() Some of you have a lot of weapon illusions, and were unable to open new chests because of that. Here's a technical note - the way we handle weapon illusions, by storing them as inventory items, meant they counted toward your item limit. Whenever a player is rewarded an item with a new illusion, that illusion is unlocked, available for being applied unlimited times.
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