![]() And if you do end up using any of this content, drop us a line! We’d love to check it out. Anything you do use, we simply ask that you credit the appropriate person for the material used. You may feel free to use any of this material, free of charge, for NON-COMMERCIAL purposes – you can’t use it in anything you intend to sell or make money from. Knights of the Old Republic 40: Dueling Ambitions, Part 2 is the fortieth issue in the Star Wars: Knights of the Old Republic series of comics. Anything we do come across will be added. Please note that not everything has been included yet – we weren’t able to contact some of our key members still, and at least one or two of us had drive failures that lost some of the content. This includes both complete and incomplete material. ![]() As a result, we’re releasing all materials we gathered or created for this mod to the public. Several of the team recently connected again, and came to a decision that we didn’t want all that work to be wasted. This is a dream most of us didn’t want to give up on, but logistically, it’s just much larger in scope than we have time for. We had real jobs, many were still in school, and several other commitments that didn’t allow us to spend every waking moment putting this mod together. What we didn’t have was the crazy amount of time it takes to actually put all this together. And we had some pretty awesome talent in all these areas. We were even developing some of our own character models, textures, weapons, a couple of new Force powers, and even a new fantastic-looking HUD. We developed a full plot outline spanning 9 missions, complete with a light and dark side ending, with a full script and full voice acting, animated cutscenes using the game engine, boss fights, secrets… basically everything you’d find in a full game. We had laid out what was not just a mod, but essentially a full sequel to Jedi Knight: Jedi Academy. ![]() ![]() Unfortunately, that wasn’t enough, and the scope of the project for those of us still involved became too great. I think all of us were disappointed with that fact, and several of us actually stuck it out, kept plugging away, and revised interim goals to keep making progress - and we did keep making progress. We may not be the controversial creator of the original KOTF mod, TimFx, but we nonetheless hope to bring the goals of what the original mod was suppose to be in this spiritual successor/continuation of the original Knights of the Force mod.Well, it’s obviously been a few years since our last update, and has happens far too often with independent mods, life got in the way for many of us, and yes, production stalled. Players will be able to use hundreds of various lightsabers and weapons from the films and fight across various maps of locations from the films. Our goals are to let players create their own Star Wars battles, playing and fighting against numerous characters ranging from all three trilogies, Rogue One, Star Wars Rebels, and even characters from the old Legends Continuity across many maps set in the Star Wars universe. ![]() That mod however has long since ended development, yet it has inspired us, a new mod team, to come and fulfil the goals of that original mod and bring it to a new generation of Jedi Academy players. It was intended as an expansion pack/total conversion for the game, offering players the ability to explore all the various maps of the game and fight against or be hundreds of characters from across the Star Wars Saga. In 2008, a mod for the video game Star Wars: Jedi Knight Jedi Academy was released called Knights of the Force. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |